Clouds will apply the same effect as their respective surfaces.Blessed Smoke applies Invisibility for 1 turn and removes Silence.Once down there, bless the first Door, go through it then either jump or climb up the ladder to the platform which has a 'Pot Still'. Once youre done, you will receive a key for a hatch which will lead you to the arena vault. Blessed Poison Surfaces apply Regeneration for 1 turn.Divinity- Original Sin 2 - Sourcery- Bless After both the Voidwoken and Murga are defeated, Arran will crown you Champion of the Driftwood Arena and reward you.Blessed Fire Surfaces apply Holy Fire for 1 turn, grants 150% Fire Resistance and Immunity to Frozen, Burning, Chilled, Warm and Wet.Blessed Ice Surfaces apply Magic Shell for 1 turn, grants additional Magical Armor.Blessed Oil Surfaces apply Fortified for 1 turn, grants additional Physical Armor Ive gotten the Magister onto blood and then used Bless on him.Blessed Blood Surfaces apply instant Healing.Blessed Water Surfaces apply instant Healing.Additionally Blessed Characters will Bless any surface they stand on, turning Cursed surfaces into their regular counterparts. Blessing Characters will also turn status effects into their Blessed counterparts (see below). This will allow players to use bless to help control the battlefield effects in a more strategic manner.When applied to a Character Bless gives Blessed status effect which grants 10% Accuracy, 10% Dodge and 15% to All Resistances. Blessing a cursed area "cures" the curse surface and all attached surfaces of the curse returning it to a "Normal" state for the duration of the bless spell (IE: it cant be re-cursed for X amount of turns).Īnother solution would be to take bless out of the Source Point pool and have it cost only 2 Action points every 4 turns so that it can be used more freely and more often. Blessing cursed creature (Anything that "bleeds" curse anything) negates the "cursed bleeding" for the duration of the bless. is simply does a little extra damage when the weapon is used and negates the "bleed Curse" from cursed creatures). (Blessed attacks would work like fire, poison, air, or earth does on a weapon. Blessing a Player Character grants that character "bleed Bless" and causes "blessed attacks" for the duration of Bless to counter curse. Blessing a surface makes bless topdog in the chain order (curse can't override bless). This makes Bless a waste of action points and a source point. This reality of bless taking a backseat to curse causes almost every fight to take place in a battlefield of cursed, mostly into cursed necrofire. There's a shrine near the big voidwoken fight, a shrine in Braccus' vault and other places and if you don't get from any of those sources after you kill act 1's boss the NPC will have you get it. Even if it were blessed at some point, the next time you attack a voidwoken or cursed critter, its right back to cursed. If you see a Shrine to the Seven you can get bless from there. Cast bless on necrofire and it remains cursed instead of becoming blessed. Status Effects in Divinity: Original Sin 2 can be either Negative or. If a cursed surface touches the water, it goes directly from blessed to cursed, but not the other way around. I think if you look at a blessed target after using it (like the tooltip) it might. Throw down a patch of fire, bless it, then rain on it. IE: Cursed blood will also curse the fire near it, the oil, the steam, the water Etc.īless does not "Cure Curse" nor does it travel from one type to another (not very often anyway). The curse even extends from one surface to another. Every time they are hit, the curse renews. I would love to see Bless be more powerful as a way of negating Cursed Surfaces or simply behaving like curse does now.Ĭurse: Most creatures bleed cursed blood (or other) causing every surface becoming cursed. Joy, but once away form the lovely vacation resort, everything is on Necrofire. It seems more and more I can't seem to have a battle without covering the local area in cursed necrofire.
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